<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="horseHusbandry" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_BarnHorseBig</name>
        <image>store/store_stable.png</image>
        <price>115000</price>
        <functions>
            <function>$l10n_function_animalPenHorse</function>
        </functions>
        <lifetime>1000</lifetime>
        <dailyUpkeep>50</dailyUpkeep>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>animalpens</category>
        <brush>
            <type>husbandry</type>
            <category>animals</category>
            <tab>horses</tab>
        </brush>
        
        <vertexBufferMemoryUsage>6784256</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1689600</indexBufferMemoryUsage>
        <textureMemoryUsage>16318464</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>i3d/stable.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
		<boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true">
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
        </testAreas>

        <sounds>
            <place        template="medImp" />
            <placeLayered template="horseLayer" />
        </sounds>
    </placement>

    <clearAreas>
         <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
         <clearArea startNode="clearAreaStart02" widthNode="clearAreaWidth02" heightNode="clearAreaHeight02"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
         <levelAreas>
             <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="concrete"/>
             <levelArea startNode="levelAreaStart02" widthNode="levelAreaWidth02" heightNode="levelAreaHeight02" groundType="grass"/>
         </levelAreas>
    </leveling>
	
	<foliageAreas>
        <foliageArea startNode="foliageArea1Start" widthNode="foliageArea1Width" heightNode="foliageArea1Height" decoFoliage="grassShort" />
		
    </foliageAreas>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
        </updateAreas>
    </ai>

    <triggerMarkers>
        <triggerMarker node="markerFood"    filename="$data/shared/assets/marker/markerIconFood.i3d" />
        <triggerMarker node="markerAnimals" filename="$data/shared/assets/marker/markerIconAnimals.i3d" />
        <triggerMarker node="markerStraw"   filename="$data/shared/assets/marker/markerIconUnload.i3d" />
        <triggerMarker node="markerWater"   filename="$data/shared/assets/marker/markerIconWater.i3d" />
    </triggerMarkers>

    <hotspots>
        <hotspot type="HORSE" teleportNode="teleportNode" />
    </hotspots>

    <animatedObjects>
       <animatedObject saveId="wrota01" >
            <animation duration="4">
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                    <keyFrame time="0.4" translation="-0.012 -0.397 1.884" rotation="0 0 20"/>
                    <keyFrame time="0.4" translation="-0.012 -0.397 1.884" rotation="0 0 20"/>
                    <keyFrame time="1"   translation="-0.012 -0.397 1.884" rotation="0 0 0"/>
                </part>
                <part node="0>11|0|0|0">
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                </part>
                
            </animation>
            <controls triggerNode="0>11|0|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|0|0|2" template="woodDoorSqueaksSmall" />
                <posEnd linkNode="0>11|0|0|2" template="woodDoorClose" />
                <negEnd linkNode="0>11|0|0|2" template="metalDoorsClose" />
            </sounds>
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            </animation>
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                </part>
            </animation>
            <controls triggerNode="0>11|1|3|0|3" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
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            </animation>
            <controls triggerNode="0>11|1|4|0|3" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
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                    <keyFrame time="0.0"  translation="-1.545 0.88 0.090" rotation="0 0 0"/>
                    <keyFrame time="0.2"  translation="-1.545 0.88 0.090" rotation="-20 0 0"/>
					 <keyFrame time="0.3" translation="-1.545 0.88 0.090" rotation="-20 0 0"/>
                    <keyFrame time="0.4"  translation="-1.5 0.88 0.090"   rotation="-20 0 0"/>
                    <keyFrame time="0.4"  translation="-1.5 0.88 0.090"   rotation="-20 0 0"/>
                    <keyFrame time="1"    translation="-1.5 0.88 0.090"   rotation="0 0 0"/>
                </part>
                <part node="0>11|1|12|0">
                     <keyFrame time="0.4" translation="-25.7 0.389 -7.14" rotation="0 0 0"/>
                     <keyFrame time="1"   translation="-25.7 0.389 -7.14" rotation="0 -170 0"/>
                </part>
            </animation>
            <controls triggerNode="0>11|1|12|0|3" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|1|12|0|3" template="woodDoorSqueaksSmall" />
                <posEnd linkNode="0>11|1|12|0|3" template="woodDoorClose" />
                <negEnd linkNode="0>11|1|12|0|3" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="drzwi14" >
            <animation duration="2">
                <part node="0>11|1|13|0|0">
                    <keyFrame time="0.0"  translation="-1.545 0.88 0.090" rotation="0 0 0"/>
                    <keyFrame time="0.2"  translation="-1.545 0.88 0.090" rotation="-20 0 0"/>
					 <keyFrame time="0.3" translation="-1.545 0.88 0.090" rotation="-20 0 0"/>
                    <keyFrame time="0.4"  translation="-1.5 0.88 0.090"   rotation="-20 0 0"/>
                    <keyFrame time="0.4"  translation="-1.5 0.88 0.090"   rotation="-20 0 0"/>
                    <keyFrame time="1"    translation="-1.5 0.88 0.090"   rotation="0 0 0"/>
                </part>
                <part node="0>11|1|13|0">
                     <keyFrame time="0.4" translation="-31.742 0.389 -7.14" rotation="0 0 0"/>
                     <keyFrame time="1"   translation="-31.742 0.389 -7.14" rotation="0 -170 0"/>
                </part>
            </animation>
            <controls triggerNode="0>11|1|13|0|3" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|1|13|0|3" template="woodDoorSqueaksSmall" />
                <posEnd linkNode="0>11|1|13|0|3" template="woodDoorClose" />
                <negEnd linkNode="0>11|1|13|0|3" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="drzwi15" >
            <animation duration="2">
                <part node="0>11|1|14|0|0">
                    <keyFrame time="0.0"  translation="-1.545 0.88 0.090" rotation="0 0 0"/>
                    <keyFrame time="0.2"  translation="-1.545 0.88 0.090" rotation="-20 0 0"/>
					 <keyFrame time="0.3" translation="-1.545 0.88 0.090" rotation="-20 0 0"/>
                    <keyFrame time="0.4"  translation="-1.5 0.88 0.090"   rotation="-20 0 0"/>
                    <keyFrame time="0.4"  translation="-1.5 0.88 0.090"   rotation="-20 0 0"/>
                    <keyFrame time="1"    translation="-1.5 0.88 0.090"   rotation="0 0 0"/>
                </part>
                <part node="0>11|1|14|0">
                     <keyFrame time="0.4" translation="-37.787 0.389 -7.14" rotation="0 0 0"/>
                     <keyFrame time="1"   translation="-37.787 0.389 -7.14" rotation="0 -170 0"/>
                </part>
            </animation>
            <controls triggerNode="0>11|1|14|0|3" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|1|14|0|3" template="woodDoorSqueaksSmall" />
                <posEnd linkNode="0>11|1|14|0|3" template="woodDoorClose" />
                <negEnd linkNode="0>11|1|14|0|3" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="drzwi16" >
            <animation duration="2">
                <part node="0>11|1|15|0|0">
                    <keyFrame time="0.0"  translation="-1.545 0.88 0.090" rotation="0 0 0"/>
                    <keyFrame time="0.2"  translation="-1.545 0.88 0.090" rotation="-20 0 0"/>
					 <keyFrame time="0.3" translation="-1.545 0.88 0.090" rotation="-20 0 0"/>
                    <keyFrame time="0.4"  translation="-1.5 0.88 0.090"   rotation="-20 0 0"/>
                    <keyFrame time="0.4"  translation="-1.5 0.88 0.090"   rotation="-20 0 0"/>
                    <keyFrame time="1"    translation="-1.5 0.88 0.090"   rotation="0 0 0"/>
                </part>
                <part node="0>11|1|15|0">
                     <keyFrame time="0.4" translation="-43.837 0.389 -7.14" rotation="0 0 0"/>
                     <keyFrame time="1"   translation="-43.837 0.389 -7.14" rotation="0 -170 0"/>
                </part>
            </animation>
            <controls triggerNode="0>11|1|15|0|3" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|1|15|0|3" template="woodDoorSqueaksSmall" />
                <posEnd linkNode="0>11|1|15|0|3" template="woodDoorClose" />
                <negEnd linkNode="0>11|1|15|0|3" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama01" >
            <animation duration="1.5">
                <part node="0>11|2|0|0">
                     <keyFrame time="0"   translation="37.068 0.824 -2.195" />
                     <keyFrame time="1"   translation="39.683 0.824 -2.195" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|0|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|0|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|0|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|0|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama02" >
            <animation duration="1.5">
                <part node="0>11|2|1|0">
                     <keyFrame time="0"   translation="25.165 0.824 -2.195" />
                     <keyFrame time="1"   translation="27.771 0.824 -2.195" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|1|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|1|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|1|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|1|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama03" >
            <animation duration="1.5">
                <part node="0>11|2|2|0">
                     <keyFrame time="0"   translation="13.281 0.824 -2.195" />
                     <keyFrame time="1"   translation="15.884 0.824 -2.195" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|2|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|2|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|2|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|2|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama04" >
            <animation duration="1.5">
                <part node="0>11|2|3|0">
                     <keyFrame time="0"   translation="1.4 0.824 -2.195" />
                     <keyFrame time="1"   translation="4.006 0.824 -2.195" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|3|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|3|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|3|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|3|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama05" >
            <animation duration="1.5">
                <part node="0>11|2|4|0">
                     <keyFrame time="0"   translation="-10.497 0.824 -2.195" />
                     <keyFrame time="1"   translation="-7.871 0.824 -2.195" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|4|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|4|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|4|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|4|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama06" > 
            <animation duration="1.5">
                <part node="0>11|2|5|0">
                     <keyFrame time="0"   translation="-22.382 0.824 -2.195" />
                     <keyFrame time="1"   translation="-19.778 0.824 -2.195" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|5|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|5|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|5|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|5|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama07" > 
            <animation duration="1.5">
                <part node="0>11|2|6|0">
                     <keyFrame time="0"   translation="-34.269 0.824 -2.195" />
                     <keyFrame time="1"   translation="-31.659 0.824 -2.195" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|6|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|6|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|6|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|6|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama08" > 
            <animation duration="1.5">
                <part node="0>11|2|7|0">
                     <keyFrame time="0"   translation="-37.29 0.824 -2.195" />
                     <keyFrame time="1"   translation="-39.895 0.824 -2.195" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|7|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|7|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|7|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|7|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama09" > 
            <animation duration="1.5">
                <part node="0>11|2|8|0">
                     <keyFrame time="0"   translation="-37.289 0.824 2.521" />
                     <keyFrame time="1"   translation="-39.905 0.824 2.521" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|8|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|8|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|8|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|8|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama10" > 
            <animation duration="1.5">
                <part node="0>11|2|9|0">
                     <keyFrame time="0"   translation="-34.269 0.824 2.521" />
                     <keyFrame time="1"   translation="-31.658 0.824 2.521" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|9|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|9|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|9|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|9|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama11" > 
            <animation duration="1.5">
                <part node="0>11|2|10|0">
                     <keyFrame time="0"   translation="-22.382 0.824 2.521" />
                     <keyFrame time="1"   translation="-19.774 0.824 2.521" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|10|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|10|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|10|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|10|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama12" > 
            <animation duration="1.5">
                <part node="0>11|2|11|0">
                     <keyFrame time="0"   translation="-10.497 0.824 2.521" />
                     <keyFrame time="1"   translation="-7.889 0.824 2.521" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|11|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|11|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|11|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|11|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama13" > 
            <animation duration="1.5">
                <part node="0>11|2|12|0">
                     <keyFrame time="0"   translation="1.4 0.824 2.521" />
                     <keyFrame time="1"   translation="4.01 0.824 2.521" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|12|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|12|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|12|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|12|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama14" > 
            <animation duration="1.5">
                <part node="0>11|2|13|0">
                     <keyFrame time="0"   translation="13.281 0.824 2.521" />
                     <keyFrame time="1"   translation="15.889 0.824 2.521" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|13|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|13|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|13|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|13|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="brama15" > 
            <animation duration="1.5">
                <part node="0>11|2|14|0">
                     <keyFrame time="0"   translation="25.165 0.824 2.521" />
                     <keyFrame time="1"   translation="27.778 0.824 2.521" />
                </part>
            </animation>
            <controls triggerNode="0>11|2|14|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="0>11|2|14|0|2" template="slidingGateMetalLoop"  />
                <posEnd linkNode="0>11|2|14|0|2" template="slidingGateMetalOpen"  />
                <negEnd linkNode="0>11|2|14|0|2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="light01" >
            <animation duration="1">
			
			   <part node="0>12|0|0|2">
                     <keyFrame time="0.0" translation="0 0 0" rotation="13 0 0"/>
                     <keyFrame time="1" translation="0 0 0" rotation="-13 0 0"/>
                </part>
				<part node="0>12|0|0|3">
                    <keyFrame time="0.0" visibility="true"/>
                    <keyFrame time="1.0" visibility="false"/>
                </part>
				<part node="0>12|0|0|4">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
                <part node="0>12|0|1|1">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="0.2" visibility="true"/>
                </part>
				 <part node="0>12|0|2|1">
                    <keyFrame time="0.2" visibility="false"/>
                    <keyFrame time="0.4" visibility="true"/>
                </part>
				 <part node="0>12|0|3|1">
                    <keyFrame time="0.4" visibility="false"/>
                    <keyFrame time="0.6" visibility="true"/>
                </part>
				 <part node="0>12|0|4|1">
                    <keyFrame time="0.6" visibility="false"/>
                    <keyFrame time="0.8" visibility="true"/>
                </part>
				<part node="0>12|0|5|1">
                    <keyFrame time="0.8" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>12|0|6|1">
                    <keyFrame time="0.8" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>12|0|7|1">
                    <keyFrame time="0.8" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				<part node="0>12|0|8|1">
                    <keyFrame time="0.8" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
				
                
				
				
            </animation>
            <controls triggerNode="0>12|0|9" posAction="ACTIVATE_HANDTOOL" posText="action_lightOn" negText="action_lightOut" />
            <sounds>
                <moving file="sounds/switchClick.ogg" loops="1" linkNode="0>12|0|9" volume="0.6" radius="40" innerRadius="3" fadeOut="0.25"/>
            </sounds>
        </animatedObject>
		
    </animatedObjects>

    <dynamicallyLoadedParts>
      <dynamicallyLoadedPart filename="i3d/props.i3d" node="0" linkNode="props"/> 
    </dynamicallyLoadedParts>

    
    <infoTrigger triggerNode="infoTrigger" />

    <husbandry saveId="Animals_HORSE" hasStatistics="false">
        <storage node="storage" fillTypes="STRAW MANURE" isExtension="false">
            <capacity fillType="STRAW"  capacity="5400" />
            <capacity fillType="MANURE" capacity="0" />
			<capacity fillType="WATER" capacity="8000" fillTypes="WATER" />
        </storage>

        <unloadingStation supportsExtension="true" hideFromPricesMenu="true" storageRadius="65">
            <unloadTrigger exactFillRootNode="exactFillRootNodeStraw" fillTypes="STRAW" />
            <baleTrigger triggerNode="baleTriggerStraw" fillTypes="STRAW"/>
            <unloadTrigger fillTypes="MANURE" />
			<unloadTrigger exactFillRootNode="exactFillRootNodeWater" fillTypes="WATER" aiNode="waterAINode" />
			
        </unloadingStation>

        <loadingStation supportsExtension="true" storageRadius="50" fillTypes="straw" />

        <animals type="HORSE" maxNumAnimals="16">
            <loadingTrigger node="loadingTrigger" />
             <navigation rootNode="navigationRootNode" filename="i3d/navigationMesh.i3d" />
            <deliveryAreas>
                <deliveryArea startNode="deliveryAreaStart01" widthNode="deliveryAreaWidth01" heightNode="deliveryAreaHeight01"/>
            </deliveryAreas>
        </animals>

        <food capacity="21500" >
            <foodPlane node="foodPlane" minY="0.804" maxY="1" changeVisibility="true" defaultFillType="OAT"/>
            <unloadTrigger exactFillRootNode="exactFillRootNodeFood" />
            <baleTrigger triggerNode="baleTrigger"/>
            <palletTrigger triggerNode="palletTrigger"/>
        </food>

         <water automaticWaterSupply="false" >
            <waterPlane node="waterPlane" minY="1.255" maxY="1.279"  />
            <waterPlaces>
                <waterPlace node="waterPlace1" />
                <waterPlace node="waterPlace2" />
                <waterPlace node="waterPlace3" />
                <waterPlace node="waterPlace4" />
                <waterPlace node="waterPlace5" />
                <waterPlace node="waterPlace6" />
                <waterPlace node="waterPlace7" />
                <waterPlace node="waterPlace8" />
                
            </waterPlaces>
        </water>

        <straw>
            <manure factor="1.5" />
            <strawPlane node="strawPlane" minY="-0.079" maxY="0" changeVisibility="true" />
        </straw>

        

       
    </husbandry>

    

    <i3dMappings>
        <i3dMapping id="clearAreaStart01" node="0>0|0" />
        <i3dMapping id="clearAreaWidth01" node="0>0|0|0" />
        <i3dMapping id="clearAreaHeight01" node="0>0|0|1" />
		 <i3dMapping id="clearAreaStart02" node="0>0|1" />
        <i3dMapping id="clearAreaWidth02" node="0>0|1|0" />
        <i3dMapping id="clearAreaHeight02" node="0>0|1|1" />
        <i3dMapping id="levelAreaStart01" node="0>1|0" />
        <i3dMapping id="levelAreaWidth01" node="0>1|0|0" />
        <i3dMapping id="levelAreaHeight01" node="0>1|0|1" />
		<i3dMapping id="levelAreaStart02" node="0>1|1" />
        <i3dMapping id="levelAreaWidth02" node="0>1|1|0" />
        <i3dMapping id="levelAreaHeight02" node="0>1|1|1" />
        <i3dMapping id="indoorAreaStart01" node="0>2|0" />
        <i3dMapping id="indoorAreaWidth01" node="0>2|0|0" />
        <i3dMapping id="indoorAreaHeight01" node="0>2|0|1" />
        <i3dMapping id="testAreaStart01" node="0>3|0" />
        <i3dMapping id="testAreaEnd01" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>4|0|0" />
        <i3dMapping id="deliveryAreaStart01" node="0>5|0" />
        <i3dMapping id="deliveryAreaWidth01" node="0>5|0|0" />
        <i3dMapping id="deliveryAreaHeight01" node="0>5|0|1" />
        <i3dMapping id="exactFillRootNodeFood" node="0>6|0" />
        <i3dMapping id="baleTrigger" node="0>6|1" />
        <i3dMapping id="foodPlane" node="0>6|2|0" />
        <i3dMapping id="palletTrigger" node="0>6|3" />
        <i3dMapping id="exactFillRootNodeStraw" node="0>7|0" />
        <i3dMapping id="baleTriggerStraw" node="0>7|1" />
        <i3dMapping id="strawPlane" node="0>7|2" />
        <i3dMapping id="waterPlane" node="0>8|3" />
        <i3dMapping id="exactFillRootNodeWater" node="0>8|0" />
		<i3dMapping id="waterAINode" node="0>8|1" />
		<i3dMapping id="waterPlace1" node="0>8|4|0" />
		<i3dMapping id="waterPlace2" node="0>8|4|1" />
		<i3dMapping id="waterPlace3" node="0>8|4|2" />
		<i3dMapping id="waterPlace4" node="0>8|4|3" />
		<i3dMapping id="waterPlace5" node="0>8|4|4" />
		<i3dMapping id="waterPlace6" node="0>8|4|5" />
		<i3dMapping id="waterPlace7" node="0>8|4|6" />
		<i3dMapping id="waterPlace8" node="0>8|4|7" />
        
        <i3dMapping id="markerFood" node="0>10|0" />
        <i3dMapping id="markerAnimals" node="0>10|1" />
        <i3dMapping id="markerStraw" node="0>10|2" />
        <i3dMapping id="markerWater" node="0>10|3" />
      
       
        <i3dMapping id="teleportNode" node="0>13" />
        <i3dMapping id="storage" node="0>14" />
        <i3dMapping id="infoTrigger" node="0>15" />
        <i3dMapping id="loadingTrigger" node="0>16" />
        <i3dMapping id="props" node="0>22" />
		<i3dMapping id="foliageArea1Start" node="0>23|0" />
        <i3dMapping id="foliageArea1Width" node="0>23|0|0" />
        <i3dMapping id="foliageArea1Height" node="0>23|0|1" />
		<i3dMapping id="navigationRootNode" node="0>17" />
       
       
        
    </i3dMappings>
</placeable>
