<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="augerWagon" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">

    <storeData>
        <name>Beet Cart</name>
        <specs>
            <neededPower>400</neededPower>
        </specs>
        <functions>
            <function>$l10n_function_augerWagon</function>
        </functions>
        <image>textures/store_beetCart.png</image>
        <price>135000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>AMITYTECH</brand>
        <category>augerWagons</category>
        <shopTranslationOffset>0 0.03 0</shopTranslationOffset>
        <shopRotationOffset>0.258 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1756928</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>452096</indexBufferMemoryUsage>
        <textureMemoryUsage>4063232</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_augerWagon</typeDesc>
        <filename>i3d/beetCart.i3d</filename>
        <size width="4.5" length="11.5" height="3.7" lengthOffset="1.3" />
        <sounds volumeFactor="2.0"/>
        <components maxMass="45000">
            <component centerOfMass="0 1.2 0.35" solverIterationCount="10" mass="12000" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TRAILER" />
    </base>

    <powerConsumer ptoRpm="350" neededMaxPtoPower="125"/>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" saveId="CRAWLER_DEFAULT">
                <wheels autoRotateBackSpeed="1.7">
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="5.1" repr="crawlerLeftBackWheelRepr" driveNode="crawlerLeftBackWheelDriveNode"   radius="0.46" width="0.93" mass="0.2" frictionScale="1.5" tireType="crawler" initialCompression="14" suspTravel="0.1" spring="350" damper="150" yOffset="0.01" supportsWheelSink="false"/>
                        <tire tireTrackAtlasIndex="7"/>
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="5.1" repr="crawlerLeftFrontWheel"                                                radius="0.46" width="0.93" mass="0.2" frictionScale="0.7" tireType="crawler" initialCompression="14" suspTravel="0.1" spring="350" damper="150" yOffset="-0.0116" supportsWheelSink="false" transRatio="1"/>
                    </wheel>
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="5.1" repr="crawlerRightBackWheelRepr" driveNode="crawlerRightBackWheelDriveNode" radius="0.46" width="0.93" mass="0.2" frictionScale="1.5" tireType="crawler" initialCompression="14" suspTravel="0.1" spring="350" damper="150" yOffset="0.01" supportsWheelSink="false"/>
                        <tire tireTrackAtlasIndex="7"/>
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="5.1" repr="crawlerRightFrontWheel"                                               radius="0.46" width="0.93" mass="0.2" frictionScale="0.7" tireType="crawler" initialCompression="14" suspTravel="0.1" spring="350" damper="150" yOffset="-0.0116" supportsWheelSink="false" transRatio="1"/>
                    </wheel>
                </wheels>

                <crawlers>
                    <crawler filename="$data/shared/crawlers/camso/camoplastFlexHaulCrawler/camoplastFlexHaulCrawler.xml" linkNode="crawlerLeftLinkNode"  wheelIndices="1 2" isLeft="true"/>
                    <crawler filename="$data/shared/crawlers/camso/camoplastFlexHaulCrawler/camoplastFlexHaulCrawler.xml" linkNode="crawlerRightLinkNode" wheelIndices="3 4" isLeft="false"/>
                </crawlers>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailerLow" attacherHeight="0.6" />
        </inputAttacherJoints>
        <brakeForce force="0.8" maxForce="2.3" maxForceMass="44300"/>
        <support animationName="moveSupport" />
        <airConsumer usage="0.3" />
        <sounds>
            <active file="$data/sounds/tools/trailer/trailerRattle_02.wav" innerRadius="10" outerRadius="50" volumeScale="2.5" isLocalSound="true" pitchScale="0.8">
                <volume indoor="0.6" outdoor="0.9" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.04" modifiedValue="0.3"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.02" modifiedValue="0.2"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.02" modifiedValue="0.2"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.04" modifiedValue="0.3"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="300" outdoor="20000" />
                <lowpassGain indoor="0.7" outdoor="1" />
            </active>
        </sounds>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="electric"  node="hydraulicIn01"  length="1.2" diameter="0.012">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn03"  length="1.5" diameter="0.01">
            <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut03" length="1.5" diameter="0.01">
            <objectChange node="hydraulicOut03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.5" diameter="0.012">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.5" diameter="0.012">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.5" diameter="0.012">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|1" linkNode="hydraulicIn01_connector"   filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_connector"   filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_connector"   filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02_connector"   filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn03_connector"   filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut03_connector"   filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <licensePlates>
        <licensePlate node="licensePlateBack" position="BACK" preferedType="SQUARISH" placementArea="0.1 0.2 0.2 0.2"/>
    </licensePlates>

    <lights>
        <sharedLight linkNode="turnLight01_left" 	filename="$data/shared/assets/lights/lizard/rearLight18Orange_left.xml" />
        <sharedLight linkNode="turnLight01_right" 	filename="$data/shared/assets/lights/lizard/rearLight18Orange_right.xml" />
        <sharedLight linkNode="rearLight_01_left" 	filename="$data/shared/assets/lights/lizard/rearLight18Red.xml" />
        <sharedLight linkNode="rearLight_01_right" 	filename="$data/shared/assets/lights/lizard/rearLight18Red.xml" />
        <sharedLight linkNode="bigTriangle" 		filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml" />
        <sharedLight linkNode="workingLight01" filename="$data/shared/assets/lights/lizard/workingLight30.xml">
            <rotationNode name="rotationNode1" rotation="10 0 0" />
        </sharedLight>
        <sharedLight linkNode="workingLight02" filename="$data/shared/assets/lights/lizard/workingLight30.xml">
            <rotationNode name="rotationNode1" rotation="10 0 0" />
        </sharedLight>
        <sharedLight linkNode="workingLight03" filename="$data/shared/assets/lights/lizard/workingLight30.xml">
            <rotationNode name="rotationNode1" rotation="10 0 0" />
        </sharedLight>
        <sharedLight linkNode="workingLight04" filename="$data/shared/assets/lights/lizard/workingLight30.xml">
            <rotationNode name="rotationNode1" rotation="10 0 0" />
        </sharedLight>
        <sharedLight linkNode="workingLight05" filename="$data/shared/assets/lights/lizard/workingLight30.xml">
            <rotationNode name="rotationNode1" rotation="10 0 0" />
        </sharedLight>
        <sharedLight linkNode="workingLight06" filename="$data/shared/assets/lights/lizard/workingLight30.xml">
            <rotationNode name="rotationNode1" rotation="10 0 0" />
        </sharedLight>
        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <light node="workLightBackHigh1" lightTypes="2" />
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
            </high>
        </realLights>
    </lights>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" loadMovingToolStatesMaxLimit="-1" loadMovingToolStatesMinLimit="-1">
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="augerArm01"   startTime="0" endTime="4" startRot="0 0 -40" endRot="0 0 -40" />
            <part node="augerArm02"   startTime="0" endTime="4" startRot="0 0 0"     endRot="0 0 -93.5" />

            <sound file="sounds/hydraulic_loop_01.wav"  startTime="0.01" endTime="3.99"  direction="-1"   pitchScale="1.0"    volumeScale="0.9" />
            <sound file="sounds/hydraulic_loop_01.wav"  startTime="0.01" endTime="3.99"  direction="1"    pitchScale="0.7"    volumeScale="1.6" />
            <sound template="clackVar1"              startTime="3.8"  direction="1"   pitchScale="0.8" volumeScale="1"/>
            <sound template="metalClose"             startTime="3.9"  direction="1"   pitchScale="0.5" volumeScale="3.1"   fadeIn="0.1"/>
            <sound template="metalClose"             startTime="3.9"  direction="1"   pitchScale="1.5" volumeScale="1.1"/>
            <sound template="clackVar4"              startTime="0.5"  direction="-1"  pitchScale="0.6" volumeScale="8.5"   fadeIn="0.3"/>
        </animation>
        <animation name="foldPipe">
            <part node="augerArm01"   startTime="0" endTime="4" startRot="0 0 -40"     endRot="0 0 0" />

            <sound file="sounds/hydraulic_loop_01.wav"  startTime="0.01" endTime="3.99"  direction="-1"   pitchScale="1.0"    volumeScale="0.9" />
            <sound file="sounds/hydraulic_loop_01.wav"  startTime="0.01" endTime="3.99"  direction="1"    pitchScale="0.7"    volumeScale="1.6" />
            <sound template="clackVar1"              startTime="3.8"  direction="1"   pitchScale="0.8" volumeScale="1.3"/>
            <sound template="metalClose"             startTime="3.9"  direction="1"   pitchScale="0.5" volumeScale="3.1"   fadeIn="0.2"/>
            <sound template="clackVar4"              startTime="0.5"  direction="-1"  pitchScale="0.6" volumeScale="8.5"   fadeIn="0.3"/>
        </animation>

        <animation name="raycastNodeAnim">
            <part node="pipeRaycastNode"   startTime="0" endTime="1" startRot="0 0 -10" endRot="0 0 -30" />
        </animation>

        <animation name="moveSupport">
            <part node="supportArm"        startTime="0" endTime="0.5" startTrans="0 0 0" endTrans="0 -0.35 0" />

            <sound template="metalClose"            startTime="0.01" direction="-1"  volumeScale="0.7" pitchScale="2.8" linkNode="attacherJoint"/>
            <sound template="metalClose"            startTime="0.5"  direction="1"   volumeScale="0.7" pitchScale="2.8" linkNode="attacherJoint"/>
            <sound template="clackVar1"             startTime="0.1"  direction="1"   volumeScale="1.3" pitchScale="1.8" linkNode="attacherJoint"/>
            <sound template="clackVar1"             startTime="0.5"  direction="-1"  volumeScale="1.3" pitchScale="1.8" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="augerArm01" freezingPipeStates="0 1" foldMinLimit="0" foldMaxLimit="0.1">
                <controls axis="AXIS_DOOR_3" invertAxis="false" mouseSpeedFactor="0.2" iconName="PIPE_ROTATE_X" />
                <rotation rotSpeed="10" rotAcceleration="200" rotMax="40" rotMin="0" startRot="-40" rotationAxis="3"/>
                <dependentAnimation name="raycastNodeAnim" rotationAxis="3" minValue="0" maxValue="40"/>
                <dependentPart node="augerArm01Hydraulic" />
            </movingTool>

            <movingTool node="augerArm02">
                <dependentPart node="augerArm02Hydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="augerArm01Hydraulic" referencePoint="augerArm01HydraulicRef" referenceFrame="augerArm01HydraulicRef" >
                <translatingPart node="augerArm01HydraulicPunch" />
            </movingPart>

            <movingPart node="augerArm02Hydraulic" referencePoint="augerArm02HydraulicRef" referenceFrame="augerArm02HydraulicRef" >
                <translatingPart node="augerArm02HydraulicPunch" />
            </movingPart>

            <movingPart node="crawlerLeftLinkNode" referencePoint="crawlerLeftFrontWheel" referenceFrame="crawlerLeftLinkNodeRefFrame" isActiveDirty="true" maxUpdateDistance="40"/>
            <movingPart node="crawlerRightLinkNode" referencePoint="crawlerRightFrontWheel" referenceFrame="crawlerRightLinkNodeRefFrame" isActiveDirty="true" maxUpdateDistance="40"/>
        </movingParts>

        <sounds>
            <actionSound file="sounds/hydraulic_loop_01.wav" pitchScale="0.4" volumeScale="1.7" linkNode="augerArm01Hydraulic" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="augerArm01Hydraulic" fadeIn="0.1" fadeOut="0.01" />
            <actionSound template="clackVar6"              pitchScale="0.8" volumeScale="1.1" linkNode="augerArm01"          actionNames="TOOL_MOVE_END_NEG_LIMIT"         nodes="augerArm01"/>
            <actionSound template="sheetImp02"              pitchScale="0.6" volumeScale="1" linkNode="augerArm01"          actionNames="TOOL_MOVE_END_NEG_LIMIT"         nodes="augerArm01"/>
            <actionSound template="metalClose"              pitchScale="0.6" volumeScale="0.8" linkNode="augerArm01"          actionNames="TOOL_MOVE_END_NEG_LIMIT"         nodes="augerArm01"/>

            <actionSound template="clackVar6"              pitchScale="0.6" volumeScale="1.1" linkNode="augerArm01"           actionNames="TOOL_MOVE_END_POS_LIMIT"         nodes="augerArm01"/>
            <actionSound template="sheetImp02"              pitchScale="1.6" volumeScale="1" linkNode="augerArm01"          actionNames="TOOL_MOVE_END_POS_LIMIT"         nodes="augerArm01"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations >
            <fillUnitConfiguration price="0" name="45.000 L">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypes="POTATO SUGARBEET CARROT BEETROOT PARSNIP" capacity="45000">
                        <exactFillRootNode node="exactFillRootNode" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
            <fillUnitConfiguration price="0" name="300.000 L">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypes="POTATO SUGARBEET CARROT BEETROOT PARSNIP" capacity="300000"  updateMass="false">
                        <exactFillRootNode node="exactFillRootNode" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="1" maxAllowedHeapAngle="25" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo" width="0.3" length="0.3" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <pipe dischargeNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1" foldMinState="1" foldMaxState="1">
        <states num="2" unloading="2" />
        <animation name="foldPipe" speedScale="1" />
        <unloadingTriggers>
            <unloadingTrigger node="trailerTrigger" />
        </unloadingTriggers>
        <animationNodes>
            <animationNode class="ScrollingAnimation" node="belt_1" shaderParameterName="offsetUV" shaderParameterComponent="2" scrollLength="10" scrollSpeed="0.5" turnOnFadeTime="0.5" turnOffFadeTime="2" />
            <animationNode class="ScrollingAnimation" node="belt_2" shaderParameterName="offsetUV" shaderParameterComponent="2" scrollLength="10" scrollSpeed="0.5" turnOnFadeTime="0.5" turnOffFadeTime="2" />
            <animationNode node="gear01" rotSpeed="250" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="gear02" rotSpeed="-250" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="gear03" rotSpeed="-250" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="gear04" rotSpeed="250" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="gear05" rotSpeed="250" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="gear06" rotSpeed="250" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="cleaningRoller" rotSpeed="250" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        </animationNodes>
    </pipe>

    <dischargeable>
        <dischargeNode node="pipeRaycastNode" emptySpeed="2000" fillUnitIndex="1" unloadInfoIndex="1" maxDistance="8">
            <info width="0.3" length="0.3" useRaycastHitPosition="true"/>

            <effects>
                <effectNode effectNode="particleAnimation01" effectClass="MorphPositionEffect" materialType="belt" delay="0" fadeTime="2" scrollLength="1" scrollSpeed="1.5" />
                <effectNode effectNode="emitterShape"        effectClass="ParticleEffect"      materialType="unloadingParticle" emitCountScale="7" lifespan="0.11" delay="1.85" extraDistance="0" worldSpace="true"/>
            </effects>

            <dischargeStateSound template="augerBelt" pitchScale="0.7" volumeScale="1.2" fadeIn="2" fadeOut="2.7"/>
        </dischargeNode>
    </dischargeable>

    <ai>
        <allowTurnBackward value="false"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4" width="3.5" height="3.9" length="9.2" lengthOffset="0.5"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-0.7" maxX="0.7" minZ="-3.5" maxZ="2.7" yOffset="0.8" />
        <bendingNode minX="-0.5" maxX="0.5" minZ="2.7" maxZ="6.5" yOffset="0.5" />
        <bendingNode minX="-1.75" maxX="1.75" minZ="-1.85" maxZ="1.8" yOffset="0.5" />
    </foliageBending>

    <baseColorConfigurations useDefaultColors="true">
        <material materialSlotName="baseColor_mat" materialTemplateUseColorOnly="true"/>
        <baseColorConfiguration materialTemplateName="AMITYTECH_RED1" isDefault="true"/>
    </baseColorConfigurations>
	
    <wearable wearDuration="2480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="beetCart_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="supportArm" node="0>0|0|1" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|2|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|2|1" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|2|2" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|2|3" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|2|4" />
        <i3dMapping id="hydraulicIn01_connector" node="0>0|0|2|4|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|2|5" />
        <i3dMapping id="hydraulicOut01_connector" node="0>0|0|2|5|0" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|2|6" />
        <i3dMapping id="hydraulicIn02_connector" node="0>0|0|2|6|0" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|2|7" />
        <i3dMapping id="hydraulicOut02_connector" node="0>0|0|2|7|0" />
        <i3dMapping id="hydraulicIn03_detached" node="0>0|0|2|8" />
        <i3dMapping id="hydraulicIn03_connector" node="0>0|0|2|8|0" />
        <i3dMapping id="hydraulicOut03_detached" node="0>0|0|2|9" />
        <i3dMapping id="hydraulicOut03_connector" node="0>0|0|2|9|0" />
        <i3dMapping id="hydraulicOut03" node="0>0|0|2|10" />
        <i3dMapping id="hydraulicIn03" node="0>0|0|2|11" />
        <i3dMapping id="crawlerLeftBackWheelRepr" node="0>0|1|0" />
        <i3dMapping id="crawlerLeftBackWheelDriveNode" node="0>0|1|0|0" />
        <i3dMapping id="crawlerLeftLinkNodeRefFrame" node="0>0|1|0|1" />
        <i3dMapping id="crawlerLeftLinkNode" node="0>0|1|0|1|0" />
        <i3dMapping id="crawlerLeftFrontWheel" node="0>0|1|1" />
        <i3dMapping id="crawlerRightBackWheelRepr" node="0>0|1|2" />
        <i3dMapping id="crawlerRightBackWheelDriveNode" node="0>0|1|2|0" />
        <i3dMapping id="crawlerRightLinkNodeRefFrame" node="0>0|1|2|1" />
        <i3dMapping id="crawlerRightLinkNode" node="0>0|1|2|1|0" />
        <i3dMapping id="crawlerRightFrontWheel" node="0>0|1|3" />
        <i3dMapping id="bigTriangle" node="0>0|2|0|0" />
        <i3dMapping id="rearLight_01_left" node="0>0|2|0|1" />
        <i3dMapping id="rearLight_01_right" node="0>0|2|0|2" />
        <i3dMapping id="turnLight01_right" node="0>0|2|0|3" />
        <i3dMapping id="turnLight01_left" node="0>0|2|0|4" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|2|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|3|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|3|1" />
        <i3dMapping id="workLightBackHigh1" node="0>0|2|4|0" />
        <i3dMapping id="licensePlateBack" node="0>0|3" />
        <i3dMapping id="augerArm01Hydraulic" node="0>0|4|0" />
        <i3dMapping id="augerArm01HydraulicPunch" node="0>0|4|0|0" />
        <i3dMapping id="augerArm01" node="0>0|4|1" />
        <i3dMapping id="augerArm02" node="0>0|4|1|0" />
        <i3dMapping id="augerArm02HydraulicRef" node="0>0|4|1|0|0" />
        <i3dMapping id="pipeRaycastNode" node="0>0|4|1|0|1" />
        <i3dMapping id="gear06" node="0>0|4|1|0|2" />
        <i3dMapping id="emitterShape" node="0>0|4|1|0|6" />
        <i3dMapping id="augerArm02Hydraulic" node="0>0|4|1|1" />
        <i3dMapping id="augerArm02HydraulicPunch" node="0>0|4|1|1|0" />
        <i3dMapping id="augerArm01HydraulicRef" node="0>0|4|1|2" />
        <i3dMapping id="cleaningRoller" node="0>0|4|2" />
        <i3dMapping id="gear01" node="0>0|4|3" />
        <i3dMapping id="gear01Part" node="0>0|4|4" />
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        <i3dMapping id="unloadInfo" node="0>0|5|0" />
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        <i3dMapping id="fillVolume" node="0>0|5|3" />
        <i3dMapping id="alpha" node="0>0|6|0" />
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    </i3dMappings>
</vehicle>
