Mod

NameLoader and Truck Scale Weighing
Version1.2.0.30
AutorTrucker_Ugly
DateinameFS25_Laderverwiegung.zip
Größe0,68 MB
AktivJa
KarteNein
Beschreibung Realistic loader weighing plus two-pass vehicle weighbridge operation. - Automatically supports standard and mod vehicles in the wheel-loader, telehandler, standalone front-loader and skid-steer categories - Tractors with a mounted front loader are deliberately excluded - Compatible standard and mod attachments are detected from their loader category and function - Dynamic tare from the actual loader and attachment combination - Material-specific initial calibration at 10, 70 and 55 percent lift height - Stored tare, fill type and volumetric density calibration for the current work session - Following loads of the same material and attachment combination are weighed at the single 55-percent point - Measurement requires the attachment to be fully rolled back - Net and gross appear only after a completed measurement - Material mass from fill level and the actual in-game density - Base-game buckets automatically detect their loaded fill type - Manure and silage tools accept manure and silage only - Pallet forks weigh pallets only; bale tools weigh round and square bales only - Multiple weighings are stored as one loading job with a combined weight - Switchable 40.8-tonne loading assistant detects the vehicle combination being loaded, stops discharge and automatically rolls back/raises the bucket - A stored home position for lift arm, attachment tilt and high-tip function per loader/attachment combination, with automatic return - Transfers all individual results plus a product sale with the total quantity in litres to FS25_Invoices - Original and compatible mod weighbridges receive an operator point beside the scale house - Two-pass weighing in both directions: empty to loaded gives a positive difference, loaded to empty a negative one - Truck, trailer and semi-trailer are verified as one unchanged combination - Multiple simultaneous first-weighing tickets per weighbridge, separated by manually entered license plates - Reopening the weighhouse automatically continues the matching open first weighing as the second pass when the vehicle combination is unchanged - For FarmDashboard rental vehicles, an open first weighing remains assigned to the same player and farm even when FS25 recreates the runtime id of the tractor, trailer or implement between both passes - License-plate search for displaying and manually deleting open weighings so a vehicle can be weighed again immediately - License plate and detected vehicle combination are verified on the second pass and included in the invoice draft - Cargo type and changed litres are read directly from the game in both weighing directions - Visible 40-tonne overload warning at the weighbridge, also recorded on the document - Choice between a sales invoice and a purchase receipt for delivered material - Opens a prefilled, editable FS25_Invoices draft; a detected customer is preselected and the invoice is sent only after manual confirmation - Direct FarmDashboard live bridge for exact scale values, open first weighings and the adapted invoice manager - The normal R workflow at the weighbridge stores each completed second weighing directly for FarmDashboard - A confirmed second weighing automatically opens an editable material invoice draft with the exact quantity, market price, both weights, difference and a shared weigh-ticket key - Full vehicle-combination scanning and a weight-based fallback avoid false cargo errors with mod trailers that hide their FillUnits - Multiplayer and dedicated-server synchronization - The loader panel appears only in the locally controlled compatible loader - Movable and resizable weighing panel with a personal colour choice in the settings menu - Fully configurable controls The original in-cab vehicle display remains completely unchanged. Squallqt's FS25_Invoices or FarmDashboard Orders & Invoices is optional and required only for invoice export. For export to work, one of the invoice mods must be selected under Mods/DLC when loading the savegame.
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